

A voxel image is like a bitmap, but with X, Y and Z coordinates. That desert demo *IS* running on a voxel engine, and the art looks a LOT like Amok. I wonder what they coudl've done with the Saturn itself. And they even got additive blending and framebuffer effects, with alpha blending and some blurring! WTF? Either Sega secretly put additive blending sprite flags into the 32X and forgot to tell anyone (and to implement it into the Saturn), or these guys came out with their own renderer (maybe they mix their own SW rendering with the 32X's own framebuffer rendering).Īnd then there comes a voxel demo that looks a lot like Amok (but with light backgrounds), and runs as smooth as the Saturn version, with seemly the same amount of detail! These guys are GODS. I can barely believe this is running in the same system that ran Darxside and Metal Head. I can't believe I missed this all these yers! It's fucking AMAZING! That gouraud shading and that fog look smoother than any I've seen on the Saturn itself! The shading is easily PSX-level, and the framerate was unbelievable. Holy mother of ALL cows! I just saw the demo. Maybe a 32X version could be done, with smaller view distances, and if the gouraud shading were completely elliminated (it would drain too much from the 32X). Never played it, but I'm sure it might have even lower res models (if that's even possible), and smaller draw distance (that would require some levels to be re-designed to account things you can't see), as well as a smaller resolution. The game engine was good, it was just a matter of tinkering with the art itself to get it looking better (using lower contrast/slightly blurred textures and better-made "mipmaps" would reduce the graininess a LOT, by making them shimmer less under the Saturn's rough point sampling, as well as fine tuning the vertex colors and lighting to increase color contrast between vertices - that would make the shading looks a LOT better and less blocky.)īut. TR1 was a real hardware pusher for it's time, and even if doesn't look as pretty as, say, Burning Rangers, or Croc, it had a LOT more on-screen polygons that most of the games of it's time, and most Saturn games *ever*. Maybe Zyrinx could do it, but not Core.īut I should't bash core. And considering the Saturn version slows down at slightly more expansive rooms, the 32X version would require a good deal of extra effort I'm not sure Core would deliver. Only the characters/enemies, levers, and a few things, like spikes, saws and big rocks were 3D (as well as the levels themselves). I have yet to see the demo, but most objects in Tomb Raider were 2D already. It was just too expensive and came out way too late. The VR chip was awesome, and kicked the SuperFX in the arse, but Sega overdid it. If SNES games were stuck to the default hardware, they would have a hard time matching Genesis games (and SNES games, in the beginning, were considered slower than Genny games). *That* was the major advantage to the SNES, not really the extra color pallete and better sound (that *maybe* could've been improved by special chips in the cart, but I don't know that much of the Genesis hardware to be sure of it). Or develop extra chips, like the VR chip but cheaper and not *that* powerfull, to use whithin the cartrigdes themselves. They should've used the money to cheapen and market the SegaCD and fund development of *original* CD titles that made good use of it's capabilities, not create another add-on. Also, the whole system was rushed up to the limits, and development was far from straightfoward.

#Pixel 3 shadow of the tomb raider backgrounds full#
A console developed and supported nearly entirely by SOA alone, ignored by SOJ, that was only interested in the Saturn, never got full support at any point of it's life. They never really plugged it to begin with, it was just loosely placed, and fell off naturally. Would've been a bad port)ĭarxide is the most 3D-intensive 32X game I ever saw, and it features slow down on stuff that would run just fine in a 3DO.Īnd Sega didn't pull the plug. Super Street Fighter II Turbo (Second only to AVP as best 32x game) curious as to how it would've turned out)ĭracula X (You gotta be shitting me! Although it'd most likely be a port of the SFC version) Can we say Street Fighter Alpha as well? )ĭarxide (USA release. Predator (GREATEST FUCKING 32X GAME EVER!!!!)Ĭollege Basketball's National ChampionshipĬomix Zone (Eh? What good would've this done?)ĭarkstalkers (Hm. 32 Xtreme (32x version of ESPN Xtreme Games on PSX)ģ6 Great Holes Starring Fred Couples CD (Why? Waste of a disc, when there's the cart version)Īlien Vs.
